Grand theft auto 5
Grand Theft Auto V is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360. The game is the first main entry in the Grand Theft Auto series since Grand Theft Auto IV was released in 2008. Set within the fictional state of San Andreas, based on Southern California, the game's single-player story follows three criminals and their efforts to perform a number of heists while under pressure from a government agency. The game's use of open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos, based on Los Angeles.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions have shooting and driving gameplay. The player character's illegal actions, such as car theft or murder, may incite a response from the game's law enforcement agencies. The online multiplayer mode allows up to 16 players to explore the open world and engage in cooperative or competitive game matches.
Development began shortly following the release of Grand Theft Auto IV and lasted five years. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their extensive research for the game's open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
As one of the last titles to be released for the seventh generation of video game consoles, Grand Theft Auto V was widely anticipated preceding its release. At release, the game was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including Game of the Year awards from several gaming publications.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions have shooting and driving gameplay. The player character's illegal actions, such as car theft or murder, may incite a response from the game's law enforcement agencies. The online multiplayer mode allows up to 16 players to explore the open world and engage in cooperative or competitive game matches.
Development began shortly following the release of Grand Theft Auto IV and lasted five years. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their extensive research for the game's open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
As one of the last titles to be released for the seventh generation of video game consoles, Grand Theft Auto V was widely anticipated preceding its release. At release, the game was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including Game of the Year awards from several gaming publications.
Gameplay
Grand Theft Auto V is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the game's open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is larger in area than earlier entries in the series.The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).
The game's single-player mode lets player control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills. The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns blazing.
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).
The game's single-player mode lets player control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills. The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns blazing.