Third Person Shooter
Third-person shooter (TPS) is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.These games are closely related to first-person shooters, which also tie the perspective of the player to an avatar, but the two genres are distinct. While the first-person perspective allows players to aim and shoot without their avatar blocking their view, the third-person shooter shows the protagonist from an "over the shoulder shot" or "behind the back" perspective.Thus, the third-person perspective allows the game designer to create a more strongly characterized avatar, and directs the player's attention as if watching a film. In contrast, a first-person perspective provides the player with greater immersion into the game universe.
This difference in perspective also has an impact on gameplay. Third-person shooters allow players to see the area surrounding the avatar more clearly. This viewpoint facilitates more interaction between the character and their surrounding environment, such as the use of tactical cover in Gears of War, or navigating tight quarters. As such, the third-person perspective is better for interacting with objects in the game world, such as jumping on platforms, engaging in close combat, or driving a vehicle. However, the third-person perspective can interfere with tasks that require fine aiming.
Third person shooters sometimes compensate for their distinct perspective by designing larger, more spacious environments than first-person shooters.
This difference in perspective also has an impact on gameplay. Third-person shooters allow players to see the area surrounding the avatar more clearly. This viewpoint facilitates more interaction between the character and their surrounding environment, such as the use of tactical cover in Gears of War, or navigating tight quarters. As such, the third-person perspective is better for interacting with objects in the game world, such as jumping on platforms, engaging in close combat, or driving a vehicle. However, the third-person perspective can interfere with tasks that require fine aiming.
Third person shooters sometimes compensate for their distinct perspective by designing larger, more spacious environments than first-person shooters.